Inflicting Fusion Burst or Tune Rupture - Shifting on enemies increases the Resonator's Crit. Rate by 20% and grants 20% Fusion DMG Bonus for 8s.
View Echo set
Resonator file · Aemeath
Aemeath
- Nation
- Lahai-RoiStartorch Academy
- Released
- 5 February 2026
- Signature weapon
Everbright Polestar
Full Weapon Ranking
Best-in-slot through accessible backup choices, with the 5-star options ranked ahead of the 4-star and craftable ones.
5-Star Tier
- Rank #1
Everbright Polestar
- Base ATK
- 588
- Crit. Rate
- 24.3%
Aemeath's signature weapon and best overall option.
StarchaserView full weaponIncreases All-Attribute DMG Bonus by 12%. When inflicting Tune Rupture - Shifting or Fusion Burst, the wielder's Resonance Liberation DMG ignores 32% DEF and 10% Fusion RES on targets for 8s.
- Rank #2
Emerald of Genesis
- Base ATK
- 588
- Crit. Rate
- 24.3%
F2P-friendly option.
Stormy ResolutionView full weaponIncreases Energy Regen by 12.8%. When Resonance Skill is cast, increases ATK by 6%, stacking up to 2 time(s). This effect lasts for 10s.
- Rank #3
Blazing Brilliance
- Base ATK
- 588
- Crit. DMG
- 48.6%
Crimson PhoenixView full weaponATK increased by 12%. The wielder gains 1 stack of Searing Feather upon dealing damage, which can be triggered once every 0.5s, and gains 5 stacks of the same effect upon casting Resonance Skill. Each stack of Searing Feather gives 4% additional Resonance Skill DMG Bonus for up to 14 stacks. After reaching the max stacks, all stacks will be removed in 12s.
- Rank #4
Red Spring
- Base ATK
- 588
- Crit. Rate
- 24.3%
Beyond the CycleView full weaponIncrease ATK by 12%. When dealing Basic Attack DMG, the wielder gains 10% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 40% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.
- Rank #5
Emerald Sentence
- Base ATK
- 588
- Crit. Rate
- 24.3%
When A Heart SettlesView full weaponATK is increased by 12%. Casting Echo Skill within 10s after casting Intro Skill or Basic Attack grants 1 stack of Bamboo Cleaver, which grants 30% Heavy Attack DMG Bonus to the wielder. This effect can be triggered by Echoes of the same name once only, stacking up to 2 times, lasting for 12s. Casting Echo Skill at max stacks does not reset the duration. This effect can be triggered once every 10s and ends early if the wielder is switched off the field. Casting Intro Skill grants 20% Echo Skill DMG Bonus to all Resonators in the team for 30s. Effects of the same name cannot be stacked.
- Rank #6
Azure Oath
- Base ATK
- 588
- Crit. Rate
- 24.3%
UnbendingView full weaponGrants 12% All-Attribute DMG Bonus. Upon inflicting Havoc Bane, the wielder gains 36% Heavy Attack DMG Amplification and their Heavy Attack DMG ignores 12% of the target's DEF, lasting for 8s.
- Rank #7
Frostburn
- Base ATK
- 588
- Crit. Rate
- 24.3%
Self No MoreView full weaponATK is increased by 12%. After the wielder applies Glacio Chafe, Glacio DMG is Amplified by 28%, and Resonance Liberation DMG ignores 10% of the target's DEF. If the wielder is the active Resonator in the team, Glacio Chafe DMG dealt to all targets within a certain range is Amplified by 20% for 6s. This effect can be triggered up to 1 time every 0.1s. Only the strongest effect of the same name applies.
4-Star & Craftable Tier
- Rank #8
Commando of Conviction
- Base ATK
- 412
- ATK
- 30.4%
UnyieldingView full weaponWhen Intro Skill is cast, increases ATK by 15%, lasting for 15s.
Best Echo Setup
Database-backed set bonuses for the recommended setups.
Best Full Set
5pc Trailblazing Star
Recommended Main Echo
Sigillum
Main Slot Bonuses
Echo Skill
Summon Sigillum to unleash two attacks, dealing 45.60% and 136.80% Fusion DMG respectively.
- Charges
- 1
- Cooldown
- 20s
Placeholder Set Only
5pc Molten Rift
Fusion DMG +30% for 15s after releasing Resonance Skill.
View Echo setMain DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Start with Chisa to apply Havoc Bane, use Denia to apply Fusion Burst and buff Aemeath, then let Aemeath apply her own Fusion effects and finish with increased damage.
Worth Knowing
Run Denia to apply Fusion Burst and buff Aemeath, with Suisui replacing the usual support slot to heal and amplify team damage.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Start with Mornye's skills and Resonance Liberation, move to Lynae for Forte Circuit and Resonance Liberation, then use Aemeath's full rotation for the main damage window. Let Mornye establish the support window before Lynae sets up Tune Break effects and Aemeath takes the field.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
There is no fixed rotation. Test quickswap and dual-DPS variations, then adapt the lineup to your own playstyle.
Worth Knowing
Brant and Changli should be used in the second slot with Lupa Outro buffing them, while Lupa Outro Buffs Aemeath with Mornye and Galbrena. Changli is only stronger than Brant in Quickswap teams while Galbrena only works in Quickswap and is significantly more of an advanced Dual DPS playstyle for Aemeath.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Changli buffs Aemeath via her Outro in this team, while Lupa buffs Changli. Only ideally used in Quickswap if Aemeath doesn't have better teammates available. In most cases, use Brant.
Infinity Calibration
Basic Attack - Aemeath
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Heavy Attack - Aemeath
Hold Normal Attack to charge the attack by consuming STA, release to cast Heavy Attack - Aemeath: Charged I, dealing Fusion DMG.
Hold Normal Attack longer to cast Heavy Attack - Aemeath: Charged II, dealing higher Fusion DMG.
When in Instant Response, Heavy Attack - Aemeath: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response.
This Skill DMG is considered Resonance Liberation DMG.
Press Normal Attack shortly after casting Heavy Attack - Aemeath: Charged I to cast Basic Attack - Aemeath Stage 2.
Press Normal Attack shortly after casting Heavy Attack - Aemeath: Charged II to cast Basic Attack - Aemeath Stage 3.
Mid-air Attack - Aemeath
Consume STA to perform a Plunging Attack, dealing Fusion DMG.
Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 2.
Dodge Counter - Aemeath
Press Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG.
Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 4.
Shared Voyage
Form Switch
Aemeath can switch forms between herself and her Mech. The Mech inherits Aemeath's Stats and unlocks new moves.
Aemeath automatically casts Basic Attack - Stage 1 upon casting Form Switch.
While in the Mech form, Aemeath casts Mid-air Attack automatically upon casting Form Switch in mid-air.
Sync Strike: Armament Merge
Press Resonance Skill shortly after casting Basic Attack - Aemeath Stage 2, 3 & 4, Heavy Attack - Aemeath, or Dodge Counter - Aemeath to cast Sync Strike: Armament Merge, dealing Fusion DMG.
Switch into the Mech form after casting this skill. the Normal Attack button shortly after to cast Basic Attack - Mech Stage 2.
Sync Strike: Call of Dawn
Press Resonance Skill shortly after casting Basic Attack - Mech Stage 2, 3 & 4, Heavy Attack - Mech, or Dodge Counter - Mech to cast Sync Strike: Call of Dawn, dealing Fusion DMG.
Can be cast in mid-air.
Switch into Aemeath after casting this skill. the Normal Attack button to cast Basic Attack - Aemeath Stage 2.
Basic Attack - Mech
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Can be cast in mid-air close to the ground.
Heavy Attack - Mech
Hold the Normal Attack button to charge by consuming STA, release to cast Heavy Attack - Mech: Charged I to attack the target, dealing Fusion DMG.
Hold the Normal Attack button longer to cast Heavy Attack - Mech: Charged II, dealing higher Fusion DMG.
When in Instant Response, Heavy Attack - Mech: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response.
This Skill DMG is considered Resonance Liberation DMG.
Can be cast in mid-air close to the ground.
Press Normal Attack shortly after casting Heavy Attack - Mech: Charged I to cast Basic Attack - Mech Stage 2.
Press Normal Attack shortly after casting Heavy Attack - Mech: Charged II to cast Basic Attack - Mech Stage 3.
Mid-air Attack - Mech
Consume STA to perform Plunging Attack, dealing Fusion DMG.
the Normal Attack button shortly after casting this skill to cast Basic Attack - Mech Stage 2.
Dodge Counter - Mech
the Normal Attack button shortly after a successful Dodge to attack the target, dealing Fusion DMG.
the Normal Attack button shortly after casting this skill to cast Basic Attack - Mech Stage 4.
Can be cast in mid-air close to the ground
To Sculpt the Silence
Seraphic Duo
When casting Basic Attack - Aemeath Stage 4 or Basic Attack - Mech Stage 4, enter Seraphic Duo for 5s.
Resonance Skill - Seraphic Duet: Overture
When Aemeath is in Seraphic Duo and the Synchronization Rate is no less than 100 points, Press Resonance Skill to cast Resonance Skill Seraphic Duet: Overture at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG.
Can be cast in mid-air close to the ground.
Switch into the Mech form after casting this skill and exit Seraphic Duo. Press Normal Attack within a certain period of time to cast Basic Attack - Mech Stage 2.
Resonance Skill - Seraphic Duet: Encore
In the Mech form, when in Seraphic Duo and the Synchronization Rate is no less than 100 points, Press Resonance Skill to cast Resonance Skill Seraphic Duet: Encore at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG.
Can be cast in mid-air close to the ground.
Switch back to Aemeath and exit the Seraphic Duo state. Press Normal Attack shortly afterward to cast Basic Attack - Aemeath Stage 2.
Resonance Mode
- In Resonance Mode - Tune Rupture, when Resonators in the team respond to Tune Rupture - Interfered, inflict 10 stacks of Rupturous Trail on the target for 30s, stacking up to 30 times.
More detail
- In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, inflict 1 stack of Fusion Trail for 30s, stacking up to 30 times.
While in combat, when the Fusion Burst on targets near the active Resonator reaches 0 stacks, inflict 1 stack of Fusion Burst. If the targets have more than 5 stacks of Fusion Burst, trigger Fusion Burst based on their max stack limit and remove all of their stacks.
In Resonance Mode - Tune Rupture/Resonance Mode - Fusion Burst, inflict Tune Rupture - Shifting/Fusion Burst when the following skills deal damage. The same skill can only trigger this effect on the same target once every 3s:
Basic Attack - Aemeath Stage 3 & 4, Basic Attack - Mech Stage 3 & 4, Resonance Skill Sync Strike: Armament Merge, Resonance Skill Sync Strike: Call of Dawn, Intro Skill Songs Across the Universe, and Intro Skill Debut of Meteoric Radiance.
Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode:
- When in Resonance Mode - Tune Rupture, Resonance Skill Seraphic Duet removes Rupturous Trail stacks on nearby targets and additionally deals 5 instances of Tune Rupture DMG, each time to a random target within range. For each stack of Rupturous Trail removed from a target, the DMG Multiplier of the additional instances of Tune Rupture DMG triggered by Seraphic Duet against the target is increased by 4%. This effect lasts for 1s. The target's Off-Tune Level does not affect the triggering of these instances of Tune Rupture DMG.
- When in Resonance Mode - Fusion Burst, Resonance Skill Seraphic Duet removes the Fusion Trail stacks on targets if they are inflicted with Fusion Trail, and trigger the Fusion Burst on the target based on its max stack limit without removing its stacks. Each stack of Fusion Trail removed from the target increases the DMG Multiplier of Fusion Burst on the main target by 10%.
When in Stardust Resonance, Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode:
- In Resonance Mode - Tune Rupture, casting Resonance Skill Seraphic Duet additionally deal 10 instances of Tune Rupture DMG.
- In Resonance Mode - Fusion Burst, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet on the main target is additionally increased by 200%. The DMG Multiplier increase effect is stackable with that provided by Fusion Trail.
Tune Rupture Response - Starburst
Active in Resonance Mode - Tune Rupture. Deal Fusion DMG to targets within range that are affected by Tune Rupture - Interfered, considered Tune Rupture DMG.
Towards the Daybreak
Heavenfall Edict - Overdrive
Deal Fusion DMG. Switch into Mech form after casting this skill.
Can be cast in mid-air close to the ground.
Casting this skill grants the following effects:
- Enter Stardust Resonance for 30s.
- Enter Heavenfall Edict: Unbound for 60s.
Press Normal Attack shortly after casting this skill to cast Basic Attack - Mech Stage 2.
Resonance Skill to perform Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Aemeath Stage 2.
The next Seraphic Duet cast within 30s after casting this skill doesn't consume Rupturous Trail/Fusion Trail.
Heavenfall Edict - Unbound
Heavenfall Edict - Overdrive is replaced with Heavenfall Edict - Finale.
When in Heavenfall Edict - Unbound and Resonance Rate reaches the limit, enter Instant Response. Instant Response is removed when the Heavenfall Edict - Unbound state ends.
Heavenfall Edict - Finale
Press Resonance Skill or Resonance Liberation to cast Heavenfall Edict: Finale when the following conditions are met:
- Be in the Heavenfall Edict: Unbound state.
- Synchronization Rate reaches the limit.
- Resonance Rate reaches the limit.
Casting this skill depletes all Synchronization Rate and Resonance Rate, dealing Fusion DMG and ends the Heavenfall Edict: Unbound state.
Switch back to Aemeath after casting this skill.
Can be cast in mid-air close to the ground.
Overture of Departure
Songs Across the Universe
Deal Fusion DMG.
Casting this skill enters Starlume Acceleration for 15s.
Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 3.
Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Mech Stage 3 automatically.
Debut of Meteoric Radiance
In the Mech form, Songs Across the Universe is replaced by Debut of Meteoric Radiance.
Deal Fusion DMG.
Casting this skill grants Starlume Acceleration for 15s.
Press Normal Attack shortly after casting this skill to cast Basic Attack - Mech Stage 3.
Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Aemeath Stage 3 automatically.
Inherent Skills
Before All Sounds
In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 200% DMG Amplification.
Between the Stars
In Resonance Mode - Tune Rupture, when Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG increases by 20%, up to 3 times. Each Resonator can only trigger this effect once.
With 3 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.
In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG increases by 30%, up to 2 times. Each Resonator can only trigger this effect once.
With 2 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.
Silent Protection
When casting this skill, the following effects are triggered based on the Resonance Mode Aemeath are in:
- In Resonance Mode - Tune Rupture: all Resonators in the team except Aemeath gain 10% All DMG Amplification for 20s. The All DMG Amplification effect is increased to 20% for Resonators who inflict Tune Rupture - Shifting.
- In Resonance Mode - Fusion Burst: all Resonators in the team except Aemeath gain 10% All DMG Amplification for 20s. The All DMG Amplification effect is increased to 20% for Resonators who inflict Fusion Burst.
Casting this skill resets the effects above.
Unlanded Melody
When the target's Off-Tune Level is full, Aemeath can cast Tune Break on the target.
Normal Attack shortly after casting Tune Break to cast Basic Attack Stage 3.
Responding to Tune Rupture - Interfered: when Resonators in the team trigger Tune Break on the target and cause them to be affected by Tune Rupture - Interfered, Aemeath triggers Tune Rupture Response - Starburst. Each target can be damaged by this skill up to once every 8s.
Resonance Chain
-
Sequence 1: Gilded Glimmer of the First Dawn
In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 300% Crit. DMG increase and continuously pull in nearby target while charging.
When Aemeath remains in a state that meets all of the following conditions for over 4s, she enters Instant Response - Brilliance:
- Out of combat;
- Not performing Heavy Attack - Aemeath, Heavy Attack - Mech, or Resonance Liberation Heavenfall Edict: Finale.
Instant Response: Brilliance inherits all effects of Instant Response and remains active even when out of the duration of Heavenfall Edict: Unbound.
When in Instant Response - Brilliance and not in Heavenfall Edict: Unbound, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II grants 100 points of Synchronization Rate.
In Resonance Mode - Tune Rupture or Resonance Mode - Fusion Burst, when Aemeath defeats a target affected by Rupturous Trail/Fusion Trail, she enters Sealed Trail - Tune Rupture/Sealed Trail - Fusion Burst for 10s.
While in Sealed Trail - Tune Rupture or Sealed Trail - Fusion Burst, Aemeath records the highest stack count of Rupturous Trail/Fusion Trail among the targets defeated.
Her next skill that directly damages the target immediately inflicts the targets with the recorded stacks of Rupturous Trail/Fusion Trail, up to the current max limit of Rupturous Trail/Fusion Trail. This ends Sealed Trail - Tune Rupture/Sealed Trail - Fusion Burst and Aemeath cannot enter Sealed Trail - Tune Rupture or Sealed Trail - Fusion Burst for 1s.
-
Sequence 2: Downy Notes of Snowfluff
The DMG Multiplier of Resonance Skill Seraphic Duet: Overture is increased by 100%.
The DMG Multiplier of Resonance Skill Seraphic Duet: Encore is increased by 100%.
While in Resonance Mode - Tune Rupture, when the additional instances Tune Rupture DMG triggered by Resonance Skill Seraphic Duet hit the same target, the DMG Multiplier of the Tune Rupture DMG triggered by Resonance Skill Seraphic Duet against this target is increased by 20% for 1s, stacking up to 5 times.
While in Resonance Mode - Fusion Burst, gain the following effects:
- In the Stardust Resonance state, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet is further increased to 400% against the main target of the Fusion Burst.
- Fusion Trail now additionally increases the DMG Multiplier of Fusion Trail triggered by Resonance Skill Seraphic Duet. Each stack of Fusion Trail removed now provides a 15% DMG Multiplier increase to Fusion Burst on the main target.
- In combat state, when a target near the active Resonator in the team is defeated, immediately trigger Fusion Burst based on the target's current stack limit of Fusion Burst.
-
Sequence 3: Fervor Sightly Burns Bright as New
Resonance Liberation Heavenfall Edict: Finale's DMG Multiplier is increased by 100%.
Resonance Liberation Heavenfall Edict: Overdrive's DMG Multiplier is increased by 40%.
In Instant Response, Aemeath now inflicts Tune Rupture - Shifting or Fusion Burst on nearby targets while casting Heavy Attack - Aemeath or Heavy Attack - Mech, based on her current Resonance Mode.
Inherent Skill Between the Stars is replaced with the following effects:
- In Resonance Mode - Tune Rupture, when Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.
- In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.
-
Sequence 4: Ethereal Waltz on Binary Tides
When casting Intro Skill Songs Across the Universe, Intro Skill Debut of Meteoric Radiance, Resonance Skill Sync Strike and Resonance Skill Seraphic Duet, Resonators in the team gain 20% All-Attribute DMG Bonus for 30s.
-
Sequence 5: Voyage to the Astral Shore
When Aemeath defeats a target directly with her skills, Starflux is reset to 100%.
When taking fatal damage, Aemeath is knocked out and turns into 2D Digital Ghost for 5s.
In the 2D Digital Ghost state, Aemeath grants Resonators in the team a Shield equal to 360% of her ATK for 5s. As she exits from the 2D Digital Ghost state, she revives and recovers 100% of her Max HP and 30 points of Resonance Energy. This effect can be triggered once every 10 min.
When Aemeath revives, she exits the 2D Digital Ghost state and removes the Shield provided.
-
Sequence 6: A Zephyr-Kissed Journey to You
Targets take 40% more Resonance Liberation DMG from Aemeath.
When in Resonance Mode - Tune Rupture, Aemeath's Tune Rupture DMG can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%.
When in Resonance Mode - Fusion Burst and in combat state, Fusion Burst DMG triggered on targets near the active Resonator in the team can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%.
The stacks of Rupturous Trail and Fusion Trail inflicted on the target through Forte Circuit To Sculpt the Silence is doubled.
In Resonance Mode - Tune Rupture/Resonance Mode - Fusion Burst and in combat, the max stack limit of Rupturous Trail/Fusion Trail on the targets near the active Resonator in the team is increased to 60. While casting Resonance Skill Seraphic Duet, inflict 10 stacks of Rupturous Trail/Fusion Trail on targets within range for 30s.
Resources & States
Gauges and states Aemeath's skills refer to, defined once.
- Resonance Rate
-
Resonance Rate is capped at 4 points.
- Casting Resonance Skill Seraphic Duet recovers 1 point of Resonance Rate.
- Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 1 point of Resonance Rate.
- When in Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive additionally recovers 1 point of Resonance Rate.
- Stardust Resonance
-
Enhance the effect of Resonance Skill Seraphic Duet.
This effect ends after the 2th time Seraphic Duet is cast.
- Starflux
-
Starflux is capped at 600 points.
Starflux recovers naturally over time.
- Starlume Acceleration
-
In Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive addtionally restores Resonance Rate.
Casting Resonance Liberation Heavenfall Edict: Overdrive ends Starlume Acceleration.
- Synchronization Rate
-
Synchronization Rate is capped at 200 points.
- Dealing damage with Basic Attack - Aemeath, Mid-air Attack - Aemeath, Dodge Counter - Aemeath, Basic Attack - Mech, Mid-air Attack - Mech, Dodge Counter - Mech, Resonance Skill Sync Strike: Armament Merge, and Resonance Skill Sync Strike: Call of Dawn recovers Synchronization Rate.
- Casting Intro Skill Songs Across the Universe and Debut of Meteoric Radiance recovers 40 points of Synchronization Rate.
- Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 30 points of Synchronization Rate.
- When in Instant Response and Heavenfall Edict: Unbound at the same time, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II recovers 200 points of Synchronization Rate.
Kit text from the official Wuthering Waves guide by Kuro Games, supplemented with reviewed Wuthering Waves Wiki data under CC BY-SA.
◇ Frequently Asked Questions
What element is Aemeath?
Aemeath is a Fusion element resonator in Wuthering Waves.
What weapon does Aemeath use?
Aemeath uses a Sword in Wuthering Waves.
What rarity is Aemeath?
Aemeath is a 5-star resonator in Wuthering Waves.
What role does Aemeath play?
Aemeath serves as: Main Damage Dealer, Resonance Liberation Damage, Tune Rupture Response, Fusion Burst, DMG Amplification.
When was Aemeath released?
Aemeath was released on 5 February 2026.
What is Aemeath's signature weapon?
Aemeath's signature weapon is Everbright Polestar.