Casting Resonance Liberation grants all Resonators in the team 15% Fusion DMG Bonus and the caster 20% Resonance Liberation DMG Bonus, lasting for 35s.
View Echo set
Resonator file · Lupa
Lupa
- Nation
- RinascitaSeptimont
- Released
- 3 July 2025
- Signature weapon
Wildfire Mark
Full Weapon Ranking
Best-in-slot through accessible backup choices, with the 5-star options ranked ahead of the 4-star and craftable ones.
5-Star Tier
- Rank #1
Wildfire Mark
- Base ATK
- 588
- Crit. DMG
- 48.6%
Official Kuro recommendation and best-in-slot option.
Blazing StarfireView full weaponIncreases ATK by 12%. Performing Intro Skill or Resonance Liberation increases Resonance Liberation DMG by 24% for 6s. Dealing Heavy Attack DMG extends this effect by 4s, up to 1 time. Each successful extension gives 24% Fusion DMG Bonus to all Resonators in the team for 30s. Effects of the same name cannot be stacked.
- Rank #2
Lustrous Razor
- Base ATK
- 588
- ATK
- 36.5%
Stormy ResolutionView full weaponIncreases Energy Regen by 12.8%. When Resonance Skill is cast, Resonance Liberation DMG Bonus is increased by 7%, stacking up to 3 times. This effect lasts for 12s.
- Rank #3
Ages of Harvest
- Base ATK
- 588
- Crit. Rate
- 24.3%
Divine BlessingView full weaponGrants 12% Attribute DMG Bonus. Casting Intro Skill gives the equipper Ageless Marking, which grants 24% Resonance Skill DMG Bonus for 12s. Casting Resonance Skill gives the equipper Ethereal Endowment, which grants 24% Resonance Skill DMG Bonus for 12s.
- Rank #4
Kumokiri
- Base ATK
- 500
- Crit. Rate
- 36.0%
Thread of FateView full weaponATK is increased by 12%. When the wielder casts Intro Skill or inflicts Negative Statuses, they gain 8% Resonance Liberation DMG Bonus, stacking up to 3 times for 15s. At max stacks, when Resonators in the team inflict Negative Statuses, they gain 24% All-Attribute DMG Bonus for 15s. Effects of the same name cannot be stacked.
- Rank #5
Radiance Cleaver
- Base ATK
- 588
- Crit. DMG
- 48.6%
Edge BreakerView full weaponIncreases ATK by 12%. Dealing damage to targets under Tune Strain - Interfered grants 24% Resonance Liberation Bonus for 3s. Retriggering the effect resets its duration.
4-Star & Craftable Tier
- Rank #6
Autumntrace
- Base ATK
- 412
- Crit. Rate
- 20.2%
Accessible 4-star option.
Edge DirectionView full weaponIncreases ATK by 4% upon dealing Basic Attack DMG or Heavy Attack DMG, stacking up to 5 time(s). This effect lasts for 7s and can be triggered 1 time(s) every 1s.
Best Echo Setup
Database-backed set bonuses for the recommended setups.
Recommended Full Set
5pc Flaming Clawprint
Recommended Main Echo
Lioness of Glory
Main Slot Bonuses
Echo Skill
Summon the Halberd of Glory to crush an area, dealing 82.08% Fusion DMG to nearby targets, and then blast off after a short delay, dealing 191.52% Fusion DMG.
- Charges
- 1
- Cooldown
- 20s
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
There is no fixed rotation. Test quickswap and dual-DPS variations, then adapt the lineup to your own playstyle.
Worth Knowing
Brant and Changli should be used in the second slot with Lupa Outro buffing them, while Lupa Outro Buffs Aemeath with Mornye and Galbrena. Changli is only stronger than Brant in Quickswap teams while Galbrena only works in Quickswap and is significantly more of an advanced Dual DPS playstyle for Aemeath.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Mornye is only best with Lupa on the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Changli buffs Aemeath via her Outro in this team, while Lupa buffs Changli. Only ideally used in Quickswap if Aemeath doesn't have better teammates available. In most cases, use Brant.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
If using Brant, put him in the second slot buffed by Lupa and have him buff Encore.
Flaming Star
Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
- After Basic Attack Stage 3, Normal Attack in the right time to cast Mid-air Attack Stage 1.
- After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Resonance Skill Feral Fang, Normal Attack in time to cast Basic Attack Stage 2.
Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.
Heavy Attack - Wolf's Gnawing
Heavy Attack - Wolf's Claw
When Wolflame reaches 50 points and Wolfaith reaches 1 point, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG.
- If Wolflame reaches 50 points and Wolfaith reaches 1 point after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, Normal Attack in time to perform Heavy Attack - Wolf's Claw.
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith.
Mid-air Attack
Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset.
Mid-air Attack - Firestrike
When Wolflame reaches 50 points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG).
Plunging Attack
Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack, Normal Attack in time to perform Basic Attack Starfall.
- If a Dodge is performed while casting Mid-air Attack Stage 3 or Mid-air Attack - Firestrike, Press Normal Attack to perform Plunging Attack in time at the cost of STA.
Basic Attack - Starfall
Attack the target, dealing Fusion DMG.
Dodge Counter
Press Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG.
Shewolf's Hunt
Lupa hurls her Wildfire Banner at the target, dealing Fusion DMG and restoring 15 points of Wolflame. Mark the target for 8s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang within a certain period of time.
Can be performed in mid-air close to the ground.
- Hold Resonance Skill to leap into the air, then Normal Attack in time to cast Mid-air Attack Stage 1.
Resonance Skill - Feral Fang
Lupa locks onto a target, dealing Fusion DMG and restoring 15 points of Wolflame. The DMG Multiplier to marked targets is increased by 50%. Resonance Skill - Feral Fang enters cooldown if not cast in time or when Lupa is switched out.
Can be performed in mid-air close to the ground.
Ignis Lupa
Wildfire Banner
Lupa's ATK is increased by 12% for 8s when performing the following actions:
- Casting Resonance Skill Feral Fang.
- Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
- Casting Resonance Liberation Fire-Kissed Glory.
- Casting Dance With the Wolf and Dance With the Wolf: Climax.
Resonance Skill - Dance With the Wolf
Resonance Skill - Dance With the Wolf: Climax
When Wolfaith reaches 2 points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf: Climax. Performing Dance With the Wolf: Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends.
Can be performed in mid-air close to the ground.
Resonance Skill - Set the Arena Ablaze
Within 8s after performing Dance With the Wolf or Dance With the Wolf: Climax, Lupa will remain on the field after switching to another Resonator and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). This effect can only be triggered once in its duration.
Fire-Kissed Glory
Attack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores 100 points of Wolflame. Use Basic Attack or Resonance Skill in time to cast Resonance Skill Foebreaker.
Can be performed in mid-air close to the ground.
Performing this skill strengthens all Resonators in the team. Within 35s:
- All Resonators in the team gain Pack Hunt effect.
- If the active Resonator is hit or launched into the air, they immediately recover and are considered to have successfully dodged the attack when they are on the ground. Can be triggered up to 3 times.
Resonance Skill - Foebreaker
Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state.
Try Focusing, Eh?
Attack the target, dealing Fusion DMG. Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3.
Nowhere to Run!
When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG).
Inherent Skills
Remember My Name
After dashing for 2.5s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack - Starfall.
Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.
Applause of Victory
Defeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt.
Resonance Liberation - Glory
Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within 35s:
Attacks of all Resonators in the team ignore 3% of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by 3%, up to the maximum of 9%. When there are 3 Fusion Resonators in the team, Resonators' attacks further ignore 6% Fusion RES.
Stand by Me, Warrior
The incoming Resonator will have their Fusion DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.
Broadblade
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Resonance Chain
-
Sequence 1: Behold the Nameless One
Performing Resonance Skill Fire-Kissed Glory recovers 10 Concerto Energy for Lupa and increases Lupa's Crit. Rate by 20% for 10s.
Dance With the Wolf - Climax is immune to interruption.
-
Sequence 2: Every Ground, Her Hunting Field
Performing Fire-Kissed Glory, Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike gives 20% Fusion DMG Bonus to all Resonators in the team for 30s, stacking up to 2 times.
-
Sequence 3: Wolflame Howls in Her Wake
The DMG Multiplier of Intro Skill Nowhere to Run! increases by 100%.
- The Hunt effect of Resonance Liberation now no longer requires 3 Fusion Resonators.
- The Glory effect of Resonance Liberation is now modified as:
Casting Resonance Liberation Fire-Kissed Glory additionally grants Glory: Resonators in the team ignore 15% Fusion RES of targets for 35s.
-
Sequence 4: High and Aflame Is Her Banner
The DMG Multiplier of Dance With the Wolf - Climax increases by 125%.
-
Sequence 5: Embrace the Thunderous Triumph
Performing Intro Skill Try Focusing, Eh? or Nowhere to Run! gives 15% Resonance Liberation DMG Bonus for 10s.
-
Sequence 6: To the Brightest Flaming Star
- The damage dealt by Forte Circuit Dance With the Wolf - Climax, Resonance Liberation Fire-Kissed Glory, and Intro Skill Nowhere to Run! ignores 30% of the target's DEF.
- Resonance Skill Feral Fang restores 100 points of Wolflame on hit, triggered once per 20s.
- Forte Circuit Dance With the Wolf is replaced with Dance With the Wolf - Climax. Dance With the Wolf - Climax can be performed when Lupa is not in Burning Matchpoint state.
- Casting Intro Skill Nowhere to Run! no longer ends Hunt and Glory.
Resources & States
Gauges and states Lupa's skills refer to, defined once.
- Burning Matchpoint
-
Normal Attacks retore 500% more Wolflame on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state.
- Pack Hunt
-
Resonators with Pack Hunt gain a 6% ATK increase, and 10% Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (Both are non-stackable). If there are 3 Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by 10%. When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional 6% ATK increase to all Resonators in the team, up to a maximum of 18%.
If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt.
- Wolfaith
-
Lupa can hold up to 2 points of Wolfaith.
Wolfaith lasts for 10s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes 50 points of Wolflame.
- Restore 1 point of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
- Wolflame
-
Lupa can hold up to 100 points of Wolflame.
- Restore Wolflame when Normal Attacks hit the target.
- Restore Wolflame while casting Resonance Skill.
- Restore Wolflame while casting Resonance Liberation.
Kit text from the official Wuthering Waves guide by Kuro Games, supplemented with reviewed Wuthering Waves Wiki data under CC BY-SA.
◇ Frequently Asked Questions
What element is Lupa?
Lupa is a Fusion element resonator in Wuthering Waves.
What weapon does Lupa use?
Lupa uses a Broadblade in Wuthering Waves.
What rarity is Lupa?
Lupa is a 5-star resonator in Wuthering Waves.
What role does Lupa play?
Lupa serves as: Concerto Efficiency, Resonance Liberation Damage, Fusion DMG Amplification, Basic Attack DMG Amplification.
When was Lupa released?
Lupa was released on 3 July 2025.
What is Lupa's signature weapon?
Lupa's signature weapon is Wildfire Mark.