When healing a Resonator in the team, every 1% of Off-Tune Buildup Rate grants a 0.2% ATK increase to all Resonators in the team for 4s, up to 25%. Effects of the same name cannot be stacked.
View Echo set
Resonator file · Mornye
Mornye
- Nation
- Lahai-RoiSpacetrek Collective
- Released
- 15 January 2026
- Signature weapon
Starfield Calibrator
Full Weapon Ranking
Best-in-slot through accessible backup choices, with the 5-star options ranked ahead of the 4-star and craftable ones.
5-Star Tier
- Rank #1
Starfield Calibrator
- Base ATK
- 412
- Energy Regen
- 77.0%
Official Kuro recommendation and best-in-slot option.
Definite SolutionView full weaponIncreases DEF by 16%. Casting Resonance Skill restores 8 points of Concerto Energy. This effect can be triggered 1 time every 20s. When the wielder heals Resonators, increases Crit. DMG of all nearby Resonators in the team by 20% for 4s. Effects of the same name cannot be stacked.
- Rank #2
Ages of Harvest
- Base ATK
- 588
- Crit. Rate
- 24.3%
Divine BlessingView full weaponGrants 12% Attribute DMG Bonus. Casting Intro Skill gives the equipper Ageless Marking, which grants 24% Resonance Skill DMG Bonus for 12s. Casting Resonance Skill gives the equipper Ethereal Endowment, which grants 24% Resonance Skill DMG Bonus for 12s.
- Rank #3
Kumokiri
- Base ATK
- 500
- Crit. Rate
- 36.0%
Thread of FateView full weaponATK is increased by 12%. When the wielder casts Intro Skill or inflicts Negative Statuses, they gain 8% Resonance Liberation DMG Bonus, stacking up to 3 times for 15s. At max stacks, when Resonators in the team inflict Negative Statuses, they gain 24% All-Attribute DMG Bonus for 15s. Effects of the same name cannot be stacked.
- Rank #4
Lustrous Razor
- Base ATK
- 588
- ATK
- 36.5%
Stormy ResolutionView full weaponIncreases Energy Regen by 12.8%. When Resonance Skill is cast, Resonance Liberation DMG Bonus is increased by 7%, stacking up to 3 times. This effect lasts for 12s.
4-Star & Craftable Tier
- Rank #5
Discord
- Base ATK
- 338
- Energy Regen
- 51.8%
Accessible 4-star option.
Ceaseless AriaView full weaponWhen Resonance Skill is cast, restores 8 Concerto Energy. This effect can be triggered 1 time(s) every 20s.
- Rank #6
Dauntless Evernight
- Base ATK
- 338
- DEF
- 61.6%
Accessible 4-star option.
BattleboundView full weaponWhen Intro Skill is cast, increases ATK by 8% and DEF by 15%, lasting for 15s.
Best Echo Setup
Database-backed set bonuses for the recommended setups.
Recommended Full Set
5pc Halo of Starry Radiance
Recommended Main Echo
Reactor Husk
Main Slot Bonuses
Echo Skill
Transform into a Reactor Husk, jumping into the air and unleashing a heavy slash that deals 351.00% Fusion DMG to enemies.
The Resonator with this Echo equipped in their main slot gain 10.00% Energy Regen.
- Charges
- 1
- Cooldown
- 20s
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Start with Mornye's skills and Resonance Liberation, move to Lynae for Forte Circuit and Resonance Liberation, then use Aemeath's full rotation for the main damage window. Let Mornye establish the support window before Lynae sets up Tune Break effects and Aemeath takes the field.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
the best team for camellya out right now, but will only be the best team if mornye and lynae are together, if not, use alternetives
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Mornye is only best with Lupa on the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Mornye is only best with Lynae on the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
If using Brant, put him in the second slot buffed by Lupa and have him buff Encore.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Mornye is only best with Lynae on the team. Only use Aero Rover over Shorekeeper with Ciaccona as your second slot partner. Use Shorekeeper in other scenarios (using Ciaccona in the third slot with Lynae is also amazing).
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Only consider this team if Lynae and Mornye can't go anywhere else and Iuno isn't available - otherwise it may be a waste to spend such a strong universal buffing duo on Jiyan who has access to strong, free and permanent teammates.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Shorekeeper may prove stronger in Whimpering Wastes as building Off-Tune multiple times on the same enemy (the reason why Mornye is ran) will almost never happen in that gamemode.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Ciaccona is also an option for the third slot alongside Iuno in specific.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Mornye should only be used alongside Lynae, Aero Rover should only be used alongside Ciaccona.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Mornye is only best with Lynae on the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Open with Mornye and Denia to stack Tune Strain - Shifting and Mindlock, then hand the field to Qingxiao for her Heavy Attack and Ephemeral Transcendence window.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
There is no fixed rotation. Test quickswap and dual-DPS variations, then adapt the lineup to your own playstyle.
Worth Knowing
Brant and Changli should be used in the second slot with Lupa Outro buffing them, while Lupa Outro Buffs Aemeath with Mornye and Galbrena. Changli is only stronger than Brant in Quickswap teams while Galbrena only works in Quickswap and is significantly more of an advanced Dual DPS playstyle for Aemeath.
Recommended Pairings
the wheelchair team as always helps most 1.0 and 2.0 units
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Shorekeeper → Zhezhi → Carlotta; Shorekeeper gives Zhezhi +15% All DMG with CRIT buffs and dodge recovery, then Zhezhi gives Carlotta +25% Resonance Skill DMG and +20% Glacio DMG.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Worth Knowing
Make sure to run Yuanwu on Rejuvenating Glow and your third party member on Moonlit Clouds for optimal DPS!
Recommended Pairings
Lynae and Mornye are used together: Lynae provides general buffs and personal damage while Mornye amplifies All-Type DMG and boosts Tune Break rate for Yangyang: Xuanling.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Start with Suisui to build her Forte and cast Resonance Liberation, switch to Chisa for a full Basic Attack string and Resonance Liberation, then enter on Yangyang: Xuanling via Intro and hold Heavy Attack until her Forte depletes.
Ground State Calibration
Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.
Basic Attack - Wide Field Observation Mode
While in Wide Field Observation Mode, Basic Attack is replaced with Basic Attack - Wide Field Observation Mode.
Perform up to 3 consecutive attacks, dealing Fusion DMG.
Mid-air Attack
Consume STA to perform Mid-air Plunging Attack, dealing Fusion DMG. Press Normal Attack within a certain time afterward to cast Basic Attack Stage 3.
Dodge Counter
Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.
Press Normal Attack shortly after performing this attack to perform Basic Attack Stage 2.
Dodge Counter - Wide Field Observation Mode
While in Wide Field Observation Mode, Dodge Counter is replaced with Dodge Counter - Wide Field Observation Mode.
Normal Attack right after a successful Dodge to counterattack and deal Fusion DMG.
Within a certain time afterward, Press Normal Attack to cast Basic Attack - Wide Field Observation Mode Stage 3.
Resolution
Expectation Error
Heal all nearby Resonators in the team and enter the Parry state, during which DMG taken is reduced by 100% for a time. Switching to another Resonator ends this state immediately.
If attacked while in the Parry state, exit the state and cast Resonance Skill - Optimal Solution.
If not attacked while in the Parry state, Press Normal Attack to exit the state and cast Basic Attack Stage 2.
.
Optimal Solution
Stagnate nearby targets and deal Fusion DMG, reducing the cooldown of Resonance Skill - Expectation Error by 2s.
Switching to another Resonator ends the Stagnation effect early.
Distributed Array
While in Wide Field Observation Mode, Resonance Skill is replaced with Resonance Skill - Distributed Array.
Heal all nearby Resonators in the team and summon Hover Cannons to strike the target, dealing Fusion DMG.
Mass-Energy Equivalence
Heavy Attack - Geopotential Shift
When Rest Mass Energy reaches 100 points, Heavy Attack is replaced with Heavy Attack - Geopotential Shift.
Cast Heavy Attack - Geopotential Shift to deal Fusion DMG, considered Heavy Attack DMG. Afterward, Mornye jumps into mid-air, consumes all Rest Mass Energy and enters Wide Field Observation Mode.
Heavy Attack - Inversion
- When Relative Momentum reaches 100 points, Heavy Attack is replaced with Heavy Attack - Inversion.
- Consume all Relative Momentum to cast Heavy Attack - Inversion, dealing Fusion DMG, considered Heavy Attack DMG.
- Heavy Attack - Inversion inflicts Observation Marker upon the target on hit for 30s.
Visual Field
When a Resonator in the team defeats a target inflicted with Observation Marker or Interfered Marker, Mornye gains Visual Field for 3s. While in this state, Mornye inflicts Observation Marker on the target hit whenever any Resonator in the team deals damage.
Tune Rupture Response - Particle Jet
Mornye deals one instance of Fusion DMG to targets in the Tune Rupture - Interfered state within range, considered Tune Rupture DMG.
Critical Protocol
Attack the targets within the effective range, dealing Fusion DMG.
For every 1% of Mornye's Energy Regen exceeding 100%, this skill gains an additional 0.5% Crit. Rate (up to 80%) and 1% Crit. DMG (up to 160%).
When casting this skill, if a Syntony Field is present, remove it and generate a High Syntony Field.
Can be performed in mid-air.
Convergence
Attack the target to deal Fusion DMG, then jump into mid-air, clearing all Rest Mass Energy and entering Wide Field Observation Mode.
Inherent Skills
Blueprint
Mornye's Energy Regen is increased by 10%.
Casting Intro Skill - Convergence restores 20 points of Concerto Energy, triggered once every 20s.
Casting Basic Attack - Wide Field Observation Mode Stage 3 restores 20 points of Concerto Energy, triggered once every 20s.
Boundedness
Casting Resonance Skill - Expectation Error or Resonance Skill - Distributed Array grants Proof of Boundedness to all Resonators in the team:
- Proof of Boundedness lasts for 60s and can be gained once every 5 min.
- When the active Resonator takes DMG greater than 30% of their Max HP, they instead take DMG equal to 30% of their Max HP. This effect can trigger up to 3 times. Proof of Boundedness is removed after triggering it 3 times.
- When the active Resonator takes a fatal blow, they are not downed by this instance of damage. This effect can trigger up to 1 time. Proof of Boundedness is removed after triggering it 1 time.
- When Proof of Boundedness is removed, the active Resonator restores HP equal to 150% of Mornye's DEF.
Recursion
Resonators in the team gain 25% All DMG Amplification for 30s.
Decoupling
Mornye can respond to Tune Rupture - Interfered and Tune Strain - Interfered.
- Responding to Tune Rupture - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts Tune Rupture - Interfered, Mornye casts Tune Rupture Response - Particle Jet. Each target can be damaged by this skill up to once every 8s.
- Responding to Tune Strain - Interfered: Each stack of Tune Strain - Interfered on the target increases Mornye's total DMG against them. Each point of Mornye's Tune Break Boost increases the total DMG by 0.12%. While Mornye is in the team, the max stack limit of Tune Strain - Interfered on a target is increased by 1.
Mornye can perform Tune Break against the targets with full Off-Tune Level.
Resonance Chain
-
Sequence 1: The Silent Observer
Basic Attack – Wide Field Observation Mode becomes immune to interruption.
The duration of Interfered Marker duration is extended by 150%. Interfered Marker now grants DMG increase even when the target is not affected by Tune Rupture - Interfered or Tune Strain - Interfered. When Mornye applies Observation Marker on a target, she also inflicts Interfered Marker.
-
Sequence 2: Morning Star of Entropy
All nearby Resonators in the team gain Crit. DMG increase against targets with Interfered Marker: Every 1% of Mornye's Energy Regen over 100% grants 0.2% Crit. DMG increase, up to 32%.
Syntony Field and High Syntony Field further increase the Off-Tune Buildup Rate of all nearby Resonators in the team by 20%.
-
Sequence 3: Blueprint of Recursion
Casting Resonance Skill - Distributed Array additionally restores 25 points of Concerto Energy and 100 Relative Momentum, triggered once every 25s.
-
Sequence 4: Latent Variables of the Cosmos
The healing of High Syntony Field is increased by 30%.
-
Sequence 5: Time Dilation Effect
The DMG Multiplier of Resonance Liberation - Critical Protocol is increased by 40%.
The DMG Multiplier of Tune Rupture Response - Particle Jet is increased by 160%.
-
Sequence 6: To the Far Shores of the Stars
Resonance Liberation - Critical Protocol deals 400% more DMG. If Mornye has not engaged in combat for over 4s, she restores Resonance Energy equal to 10% of her Max Resonance Energy every 0.2s.
Resources & States
Gauges and states Mornye's skills refer to, defined once.
- Baseline Mode
-
While in her default Baseline Mode, Mornye gains Rest Mass Energy.
- High Syntony Field
-
- High Syntony Field lasts for 25s.
- Increases the DEF of all nearby Resonators in the team within the High Syntony Field by 20%.
- Inherits the Syntony Field's boost to resistance to interruption and Off-Tune Buildup Rate.
- Inherits the Syntony Field's healing effect and increases the Healing Multiplier by 40%.
- Interfered Marker
-
Targets affected by Tune Rupture - Interfered or Tune Strain - Interfered take increased DMG from all nearby Resonators in the team. For every 1% of Mornye's Energy Regen exceeding 100%, their DMG is increased by 0.25%, up to 40%.
- Observation Marker
-
When a Resonator in the team deals Tune Break DMG to a target inflicted with Observation Marker, Mornye inflicts an Interfered Marker on the target for 8s.
- Relative Momentum
-
Mornye can hold up to 100 points of Relative Momentum.
While in Wide Field Observation Mode, she gains Relative Momentum when Basic Attack - Wide Field Observation Mode, Dodge Counter - Wide Field Observation Mode or Resonance Skill - Distributed Array hits the target.
Mornye cannot gain Relative Momentum during Heavy Attack - Inversion.
- Rest Mass Energy
-
Mornye can hold up to 100 points of Rest Mass Energy.
While in Baseline Mode, she gains Rest Mass Energy when performing Basic Attack, Heavy Attack, Dodge Counter, or when Resonance Skill - Optimal Solution hits a target.
- Syntony Field
-
- Syntony Field lasts for 25s.
- When the Syntony Field is generated, deal Fusion DMG, considered Resonance Liberation DMG.
- Continuously restores HP for nearby active Resonators in the team within the Syntony Field, triggered once every 3s.
- Increases the Off-Tune Buildup Rate of all nearby Resonators in the team within the Syntony Field by 50%.
- Enhances the resistance to interruption of nearby active Resonators in the team within the Syntony Field.
- Wide Field Observation Mode
-
Wide Field Observation Mode lasts for 30s.
- Upon entering Wide Field Observation Mode, Mornye generates a Syntony Field.
- While in Wide Field Observation Mode, Mornye gains Relative Momentum.
- If Relative Momentum is below 100 when holding Normal Attack, perform Basic Attack - Wide Field Observation Mode Stage 1 to 3 in sequence. If Relative Momentum reaches 100 during this time, cast Heavy Attack - Inversion instead.
- While moving, Mornye continuously consumes STA. STA cannot be recovered while in Wide Field Observation Mode.
- When Dodging with directional input, Mornye starts to fly at speed, which lasts for up to 10s or until STA is depleted or until the Wide Field Observation Mode ends.
- When Mornye is hit or launched into mid-air, Press Dodge to immediately recover from the attack, which is considered a successful Dodge. This effect can be triggered up to 3 times, which resets when Wide Field Observation Mode ends.
- Jump and Mornye will slowly descend. Before she lands, Basic Attack - Wide Field Observation Mode, Resonance Skill - Distributed Array, and Heavy Attack - Inversion are unavailable. If Jump is when Mornye runs out of STA, she will exit the Wide Field Observation Mode. She will leave the Wide Field Observation Mode also when she Dodges, Jumps, or performs Mid-air Attacks.
Additionally, performing environmental interactions, using Utilities, or switching to another Resonator ends Wide Field Observation Mode. The state also ends when Mornye is no longer airborne.
Kit text from the official Wuthering Waves guide by Kuro Games, supplemented with reviewed Wuthering Waves Wiki data under CC BY-SA.
◇ Frequently Asked Questions
What element is Mornye?
Mornye is a Fusion element resonator in Wuthering Waves.
What weapon does Mornye use?
Mornye uses a Broadblade in Wuthering Waves.
What rarity is Mornye?
Mornye is a 5-star resonator in Wuthering Waves.
What role does Mornye play?
Mornye serves as: Support and Healer, DMG Amplification, Tune Rupture Response, Tune Strain Response, Off-Tune Buildup Efficiency.
When was Mornye released?
Mornye was released on 15 January 2026.
What is Mornye's signature weapon?
Mornye's signature weapon is Starfield Calibrator.