Increase the Resonator's ATK by 15%. Reaching 250% Energy Regen increases all Attribute DMG by 30% for the Resonator.
View Echo set
Resonator file · Brant
Brant
- Nation
- Ragunna
- Released
- 6 March 2025
- Signature weapon
Unflickering Valor
Full Weapon Ranking
Best-in-slot through accessible backup choices, with the 5-star options ranked ahead of the 4-star and craftable ones.
5-Star Tier
- Rank #1
Unflickering Valor
- Base ATK
- 412
- Energy Regen
- 77.0%
Signature weapon and best-in-slot.
Laughter PrevailsView full weaponIncrease Crit. Rate by 8%. Casting Resonance Liberation gives 24% Basic Attack DMG Bonus for 10s. Dealing Basic Attack DMG gives 24% Basic Attack DMG Bonus for 4s.
- Rank #2
Emerald of Genesis
- Base ATK
- 588
- Crit. Rate
- 24.3%
Stormy ResolutionView full weaponIncreases Energy Regen by 12.8%. When Resonance Skill is cast, increases ATK by 6%, stacking up to 2 time(s). This effect lasts for 10s.
- Rank #3
Red Spring
- Base ATK
- 588
- Crit. Rate
- 24.3%
Beyond the CycleView full weaponIncrease ATK by 12%. When dealing Basic Attack DMG, the wielder gains 10% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 40% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.
- Rank #4
Laser Shearer
- Base ATK
- 588
- Energy Regen
- 38.9%
Signal CatcherView full weaponIncreases ATK by 12%. Dealing damage to targets under Tune Strain - Interfered grants 24% Resonance Skill Bonus for 3s. Retriggering the effect resets its duration.
- Rank #5
Blazing Brilliance
- Base ATK
- 588
- Crit. DMG
- 48.6%
Crimson PhoenixView full weaponATK increased by 12%. The wielder gains 1 stack of Searing Feather upon dealing damage, which can be triggered once every 0.5s, and gains 5 stacks of the same effect upon casting Resonance Skill. Each stack of Searing Feather gives 4% additional Resonance Skill DMG Bonus for up to 14 stacks. After reaching the max stacks, all stacks will be removed in 12s.
4-Star & Craftable Tier
- Rank #6
Overture
- Base ATK
- 338
- Energy Regen
- 51.8%
Best alternative when Brant needs more Energy Regen and faster Concerto cycles.
Ceaseless AriaView full weaponWhen Resonance Skill is cast, restores 8 Concerto Energy. This effect can be triggered 1 time(s) every 20s.
- Rank #7
Sword#18
- Base ATK
- 388
- ATK
- 36.5%
Best F2P / craftable option.
DaybreakView full weaponWhen the Resonator's HP drops below 40%, increases Heavy Attack DMG Bonus by 18% and gives 5% healing when dealing Heavy Attack DMG. This effect can be triggered 1 time(s) every 8s.
- Rank #8
Commando of Conviction
- Base ATK
- 412
- ATK
- 30.4%
UnyieldingView full weaponWhen Intro Skill is cast, increases ATK by 15%, lasting for 15s.
Best Echo Setup
Database-backed set bonuses for the recommended setups.
Recommended Setup
5pc Tidebreaking Courage
Recommended Main Echo
Dragon of Dirge
Main Slot Bonuses
Echo Skill
Transform into Dragon of Dirge and summon a Grief Rift lasting for 5s. Periodically deal 36.81% Fusion DMG to enemies within the area of effect.
The Resonator with this Echo equipped in the main slot gains 12.00% Fusion DMG Bonus and 12.00% Basic Attack DMG Bonus.
- Charges
- 1
- Cooldown
- 25s
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
There is no fixed rotation. Test quickswap and dual-DPS variations, then adapt the lineup to your own playstyle.
Worth Knowing
Brant and Changli should be used in the second slot with Lupa Outro buffing them, while Lupa Outro Buffs Aemeath with Mornye and Galbrena. Changli is only stronger than Brant in Quickswap teams while Galbrena only works in Quickswap and is significantly more of an advanced Dual DPS playstyle for Aemeath.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Mornye is only best with Lupa on the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
VERY difficult teams to play, won't net good results for most. Pick your second teammate based on preference in strengths/playstyle. Verina is always stronger with Jinhsi.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
If using Brant, put him in the second slot buffed by Lupa and have him buff Encore.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Verina must be used with Brant and Changli in order to have Coordinated Attacks on the team. Generally difficult teams to pilot for casual players - not recommended unless you know what you're doing.
Captain's Rhapsody
Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.
Heavy Attack - Rhapsodic Riff
Consume STA to attack the target, dealing Fusion DMG.
- After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff.
- After performing Mid-air Attack Stage 4, Hold Normal Attack to perform Heavy Attack - Rhapsodic Riff.
Mid-air Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts.
- If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG.
- If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air.
Dodge Counter
Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.
Anchors Aweigh!
Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack.
Plunging Attack
Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG.
- If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, Press Normal Attack to perform Plunging Attack.
- If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, Press Normal Attack to perform Plunging Attack during the suspension.
Ocean Odyssey
Theatrical Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560.
Waves of Acclaims
Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100.
Returned from Ashes
When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes.
Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield for all nearby Resonators in the team. Casting this skill when in Aflame ends this state after Returned from Ashes ends.
- The shield cannot be transferred when the Resonator on the field is switched off.
Bravo
Brant can hold up to 100 Bravo.
- Obtain Bravo when Normal Attacks hit the target.
- Obtain Bravo when Intro Skill hits the target.
- Obtain Bravo when Resonance Skill hits the target.
To the Horizon
Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state.
Can be cast in mid-air.
Aflame
The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by My Moment.
"My" Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.
Applaud for Me!
Attack the target, dealing Fusion DMG, and gain Interlude Applause effect.
Interlude Applause
The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out.
Inherent Skills
Voyager's Blaze
Healing provided by Waves of Acclaims is increased by 20%.
Trial by Fire and Tide
Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.
The Course is Set!
Amplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.
Sword
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Resonance Chain
-
Sequence 1: By Currents and Winds
Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field.
After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.
-
Sequence 2: For Smiles and Cheers
Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%.
Brant's Outro Skill The Course is Set! gains a new enhancement:
When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion DMG equal to 440% of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered 1 time per second, up to 2 explosions in total.
- This effect remains active when Brant is switched off the field.
-
Sequence 3: Through Storms I Sail
The DMG Multiplier of Returned from Ashes is increased by 42%.
-
Sequence 4: To Freedom I Sing
The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).
-
Sequence 5: All the World's an Actor's Stage
Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s.
-
Sequence 6: All the World's a Captain's Carnevale
Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes, considered Basic Attack DMG.
Kit text from the official Wuthering Waves guide by Kuro Games.
◇ Frequently Asked Questions
What element is Brant?
Brant is a Fusion element resonator in Wuthering Waves.
What weapon does Brant use?
Brant uses a Sword in Wuthering Waves.
What rarity is Brant?
Brant is a 5-star resonator in Wuthering Waves.
What role does Brant play?
Brant serves as: Support and Healer, Basic Attack Damage, Fusion DMG Amplification, Resonance Skill DMG Amplification.
When was Brant released?
Brant was released on 6 March 2025.
What is Brant's signature weapon?
Brant's signature weapon is Unflickering Valor.