Brant official full-body artwork
Fusion Sword

Brant

Support and Healer Basic Attack Damage Fusion DMG Amplification Resonance Skill DMG Amplification

Build · 01

Weapons, ranked

Ranked on calculated damage at equal investment. Everything below rank one is a real option, not a consolation.

  1. 02 Overture51.8% Energy Regen · 338 ATK · Ceaseless Aria
  2. 03 Emerald of Genesis24.3% Crit. Rate · 588 ATK · Stormy Resolution
  3. 04 Red Spring24.3% Crit. Rate · 588 ATK · Beyond the Cycle
  4. 05 Laser Shearer38.9% Energy Regen · 588 ATK · Signal Catcher
  5. 06 Blazing Brilliance48.6% Crit. DMG · 588 ATK · Crimson Phoenix
  6. 07 Sword#1836.5% ATK · 388 ATK · Daybreak
  7. 08 Commando of Conviction30.4% ATK · 412 ATK · Unyielding

Build · 02

Echo set and stats

One recommended setup this patch. Farm the listed main stats first, then refine the substats in order.

Recommended Setup

5pc Tidebreaking Courage

Layout
43311

Main stats by slot

4Main echo
CRIT Rate
3Second slot
Energy Regen
3Third slot
Energy Regen
1Fourth slot
ATK%
1Fifth slot
ATK%

Substat priority

  1. 1Energy Regen
  2. 2CRIT Rate
  3. 3CRIT DMG
  4. 4Basic Attack DMG Bonus
  5. 5ATK%
Main echoOverlord · 4-cost

Dragon of Dirge

Energy Regen +10%.

Increase the Resonator's ATK by 15%. Reaching 250% Energy Regen increases all Attribute DMG by 30% for the Resonator.

Cost
4
Charges
1
Cooldown
25s

Echo skill: Transform into Dragon of Dirge and summon a Grief Rift lasting for 5s. Periodically deal 36.81% Fusion DMG to enemies within the area of effect. The Resonator with this Echo equipped in the main slot gains 12.00% Fusion DMG Bonus and 12.00% Basic Attack DMG Bonus.

Skill upgrade priority

  1. FirstForte Circuit
  2. SecondResonance Liberation
  3. ThirdBasic Attack
  4. FourthResonance Skill
  5. FifthIntro Skill

Build · 03

Teams

7 verified lineups. Other rotations stay off the page until they are checked against the current game.

Recommended lineup

Mono-Fusion Team

Main DPSStep 1

Aemeath

Fusion

Also works

GalbrenaChangliEncoreChixia
Buffer / Sub-DPSStep 2

Lupa

Fusion

Substitutions

No verified replacement for this slot.
Support / OpenerStep 3

Brant

Fusion

Substitutions

No verified replacement for this slot.
Rotation

There is no fixed rotation. Test quickswap and dual-DPS variations, then adapt the lineup to your own playstyle.

Worth knowing: Brant and Changli should be used in the second slot with Lupa Outro buffing them, while Lupa Outro Buffs Aemeath with Mornye and Galbrena. Changli is only stronger than Brant in Quickswap teams while Galbrena only works in Quickswap and is significantly more of an advanced Dual DPS playstyle for Aemeath.

Recommended lineup

DPS Brant Team

Main DPSStep 1

Brant

Fusion

Substitutions

No verified replacement for this slot.
Buffer / Sub-DPSStep 2

Lupa

Fusion

Also works

Sanhua
Support / OpenerStep 3

Mornye

Fusion

Also works

ShorekeeperVerina
Rotation

Mornye is only best with Lupa on the team.

Recommended lineup

Brant Dual DPS Team

Main DPSStep 1

Brant

Fusion

Substitutions

No verified replacement for this slot.
Buffer / Sub-DPSStep 2

Chixia

Fusion

Substitutions

No verified replacement for this slot.
Support / OpenerStep 3

Shorekeeper

Spectro

Also works

Verina

Recommended lineup

Jingran Mono-Fusion

Era 3.6
Main DPSStep 1

Jingran

Fusion

Substitutions

No verified replacement for this slot.
Buffer / Sub-DPSStep 2

Lupa

Fusion

Substitutions

No verified replacement for this slot.
Support / OpenerStep 3

Brant

Fusion

Substitutions

No verified replacement for this slot.
Rotation

Lupa is required for this mono-Fusion setup, with Brant filling the healer slot.

Worth knowing: Mornye can fill the healer slot instead of Brant while keeping Lupa in the team.

Alternative lineup

Changli Expert Team

Main DPSStep 1

Changli

Fusion

Substitutions

No verified replacement for this slot.
Buffer / Sub-DPSStep 2

Brant

Fusion

Substitutions

No verified replacement for this slot.
Support / OpenerStep 3

Shorekeeper

Spectro

Also works

Verina
Rotation

VERY difficult teams to play, won't net good results for most. Pick your second teammate based on preference in strengths/playstyle. Verina is always stronger with Jinhsi.

Alternative lineup

Encore Best Team

Main DPSStep 1

Encore

Fusion

Substitutions

No verified replacement for this slot.
Buffer / Sub-DPSStep 2

Brant

Fusion

Substitutions

No verified replacement for this slot.
Support / OpenerStep 3

Mornye

Fusion

Also works

Shorekeeper
Rotation

If using Brant, put him in the second slot buffed by Lupa and have him buff Encore.

Alternative lineup

Jinhsi Quickswap Team

Main DPSStep 1

Jinhsi

Spectro

Substitutions

No verified replacement for this slot.
Buffer / Sub-DPSStep 2

Brant

Fusion

Substitutions

No verified replacement for this slot.
Support / OpenerStep 3

Verina

Spectro

Also works

Shorekeeper
Rotation

Verina must be used with Brant and Changli in order to have Coordinated Attacks on the team. Generally difficult teams to pilot for casual players - not recommended unless you know what you're doing.

Detailed reference

Full kit and field notes

Basic Attack

Captain's Rhapsody

Basic Attack

Perform up to 4 consecutive attacks, dealing Fusion DMG.

Heavy Attack

Consume STA to attack the target, dealing Fusion DMG.

Heavy Attack - Rhapsodic Riff

Consume STA to attack the target, dealing Fusion DMG.

  • After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff.
  • After performing Mid-air Attack Stage 4, Hold Normal Attack to perform Heavy Attack - Rhapsodic Riff.
Mid-air Attack

Perform up to 4 consecutive attacks, dealing Fusion DMG.

Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts.

  • If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG.
  • If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air.
Dodge Counter

Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.

Resonance Skill

Anchors Aweigh!

Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack.

Plunging Attack

Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG.

  • If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, Press Normal Attack to perform Plunging Attack.
  • If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, Press Normal Attack to perform Plunging Attack during the suspension.
Forte Circuit

Ocean Odyssey

Theatrical Moment

Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560.

Waves of Acclaims

Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100.

Returned from Ashes

When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes.

Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield for all nearby Resonators in the team. Casting this skill when in Aflame ends this state after Returned from Ashes ends.

  • The shield cannot be transferred when the Resonator on the field is switched off.
Bravo

Brant can hold up to 100 Bravo.

  • Obtain Bravo when Normal Attacks hit the target.
  • Obtain Bravo when Intro Skill hits the target.
  • Obtain Bravo when Resonance Skill hits the target.
Resonance Liberation

To the Horizon

Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state.

Can be cast in mid-air.

Aflame

The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by My Moment.

"My" Moment

Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.

Intro Skill

Applaud for Me!

Attack the target, dealing Fusion DMG, and gain Interlude Applause effect.

Interlude Applause

The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out.

Inherent Skills

Voyager's Blaze

Healing provided by Waves of Acclaims is increased by 20%.

Trial by Fire and Tide

Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.

Outro Skill

The Course is Set!

Amplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.

Tune Break

Sword

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Resonance Chain

  1. Sequence 1: By Currents and Winds

    Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field.

    After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.

  2. Sequence 2: For Smiles and Cheers

    Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%.

    Brant's Outro Skill The Course is Set! gains a new enhancement:

    When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion DMG equal to 440% of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered 1 time per second, up to 2 explosions in total.

    • This effect remains active when Brant is switched off the field.
  3. Sequence 3: Through Storms I Sail

    The DMG Multiplier of Returned from Ashes is increased by 42%.

  4. Sequence 4: To Freedom I Sing

    The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).

  5. Sequence 5: All the World's an Actor's Stage

    Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s.

  6. Sequence 6: All the World's a Captain's Carnevale

    Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes, considered Basic Attack DMG.

Kit text from the official Wuthering Waves guide by Kuro Games.

◇ Frequently Asked Questions

What element is Brant?

Brant is a Fusion element resonator in Wuthering Waves.

What weapon does Brant use?

Brant uses a Sword in Wuthering Waves.

What rarity is Brant?

Brant is a 5-star resonator in Wuthering Waves.

What role does Brant play?

Brant serves as: Support and Healer, Basic Attack Damage, Fusion DMG Amplification, Resonance Skill DMG Amplification.

When was Brant released?

Brant was released on 6 March 2025.

What is Brant's signature weapon?

Brant's signature weapon is Unflickering Valor.