Increases the ATK of all party members by 15% for 30s upon healing allies.
View Echo set
Resonator file · Shorekeeper
Shorekeeper
- Nation
- The Black ShoresBlack Shores
- Released
- 29 September 2024
- Signature weapon
Stellar Symphony
Full Weapon Ranking
Best-in-slot through accessible backup choices, with the 5-star options ranked ahead of the 4-star and craftable ones.
5-Star Tier
- Rank #1
Stellar Symphony
- Base ATK
- 412
- Energy Regen
- 77.0%
Signature weapon and best support option; its Energy Regen, HP, Concerto gain, and team ATK boost make her easier to build.
Astral EvolvementView full weaponIncrease HP by 12%. Restore 8 Concerto Energy when casting Resonance Liberation. This effect can be triggered 1 time(s) every 20s. When casting Resonance Skill that heals, increase nearby party members' ATK by 14% for 30s. Effects of the same name cannot be stacked.
- Rank #2
Variation
- Base ATK
- 338
- Energy Regen
- 51.8%
Excellent support option with Energy Regen and Concerto Energy; stronger with more copies.
Ceaseless AriaView full weaponWhen Resonance Skill is cast, restores 8 Concerto Energy. This effect can be triggered 1 times every 20s.
- Rank #3
Cosmic Ripples
- Base ATK
- 500
- ATK
- 54.0%
Stormy ResolutionView full weaponIncreases Energy Regen by 12.8%. When dealing Basic Attack DMG, increases Basic Attack DMG Bonus by 3.2%, stacking up to 5 time(s). This effect lasts for 8s and can be triggered 1 time(s) every 0.5s.
4-Star & Craftable Tier
- Rank #4
Call of the Abyss
- Base ATK
- 338
- Energy Regen
- 51.8%
Pole of the Celestial DomeView full weaponCasting Resonance Liberation increases the Resonator's Healing Bonus by 16% for 15s.
- Rank #5
Rectifier#25
- Base ATK
- 338
- Energy Regen
- 51.8%
Best F2P / craftable option.
Its Energy Regen helps meet Shorekeeper's requirements, but it provides no extra Concerto Energy.
DawnbringerView full weaponWhen Resonance Skill is cast, if the Resonator's HP is below 60%, heals 5% of their Max HP. This effect can be triggered 1 time(s) every 8s. If the Resonator's HP is above 60%, increases ATK by 12%, lasting for 10s.
- Rank #6
Rectifier of Voyager
- Base ATK
- 300
- Energy Regen
- 32.4%
Good placeholder until one of her stronger support weapons is available.
CrusadeView full weaponWhen Resonance Skill is cast, restores 8 Resonance Energy. This effect can be triggered 1 time(s) every 20s.
Best Echo Setup
Database-backed set bonuses for the recommended setups.
Best Support Setup
5pc Rejuvenating Glow
Recommended Main Echo
Fallacy of No Return
Main Slot Bonuses
Echo Skill
Activate the Echo Skill to summon a fraction of the Fallacy of No Return's power and deal a blast to the surrounding area, inflicting Spectro DMG equal to 15.86% of max HP, after which the Resonator gains 10% bonus Energy Regen and all team members 10% bonus ATK for 20s.
Hold Echo Skill to unleash a series of flurry assaults at the cost of STA, each dealing Spectro DMG equal to 1.58% of max HP; Release to end the assail in a powerful blow, dealing Spectro DMG equal to 19.82% of max HP.
- Charges
- 1
- Cooldown
- 20s
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Use support outro windows before Augusta takes field time.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Sanhua opens, the healer quickly charges Concerto, then Sanhua re-enters with Intro Skill before Cantarella takes the field.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Recommended Pairings
the wheelchair team as always helps most 1.0 and 2.0 units
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Shorekeeper → Zhezhi → Carlotta; Shorekeeper gives Zhezhi +15% All DMG with CRIT buffs and dodge recovery, then Zhezhi gives Carlotta +25% Resonance Skill DMG and +20% Glacio DMG.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Worth Knowing
Make sure to run Yuanwu on Rejuvenating Glow and your third party member on Moonlit Clouds for optimal DPS!
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
This team is entirely incompatible with Swap Cancels.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
VERY difficult teams to play, won't net good results for most. Pick your second teammate based on preference in strengths/playstyle. Verina is always stronger with Jinhsi.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
It is recommended to use Cantarella with Verina in this team, Shorekeeper takes extended field time that may result in cooldown issues.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Spectro Rover is the strongest partner by far if played in Quickswap. The majority of players should however stick to Shorekeeper for the easiest experience.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Spectro Rover should be on Moonlit Clouds.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
VERY difficult to play. Not recommended to casual players.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Phrolova contributes her own damage as a second DPS while Shorekeeper provides general buffs and healing; strongest in Whimpering Wastes.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Start with Mornye's skills and Resonance Liberation, move to Lynae for Forte Circuit and Resonance Liberation, then use Aemeath's full rotation for the main damage window. Let Mornye establish the support window before Lynae sets up Tune Break effects and Aemeath takes the field.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Chisa → Ciaccona → Cartethyia.
Worth Knowing
Remember Aero Rover is the 2nd character in the rotation with Chisa or Shorekeeper on the team, but they open the rotation with Sanhua on the team. Also use Skyfall Severance to convert Havoc Bane into Erosion if you use them with Chisa!
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Ciaccona → Qiuyuan → Sigrika.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
the best team for camellya out right now, but will only be the best team if mornye and lynae are together, if not, use alternetives
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
This is the best core, for jiyan and will be for a long core, could be named the only true aero mano core as well
Worth Knowing
Mortefi → Shorekeeper → Jiyan; Shorekeeper's outro gives Jiyan +15% All DMG with CRIT buffs and dodge recovery. Only consider Ciaccona in the third slot with Jiyan on Windward Pilgrimage, Iuno in the team, and Ciaccona on her Signature Weapon.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Mornye is only best with Lupa on the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Mornye is only best with Lynae on the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Iuno + Lynae + Ciaccona is also one of DPS Iuno's strongest teams by far, exceeding the teams shown here if you have access to it.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
If using Brant, put him in the second slot buffed by Lupa and have him buff Encore.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Mornye is only best with Lynae on the team. Only use Aero Rover over Shorekeeper with Ciaccona as your second slot partner. Use Shorekeeper in other scenarios (using Ciaccona in the third slot with Lynae is also amazing).
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Verina must be used with Brant and Changli in order to have Coordinated Attacks on the team. Generally difficult teams to pilot for casual players - not recommended unless you know what you're doing.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Shorekeeper may prove stronger in Whimpering Wastes as building Off-Tune multiple times on the same enemy (the reason why Mornye is ran) will almost never happen in that gamemode.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Ciaccona is also an option for the third slot alongside Iuno in specific.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Only use Sigrika alongside Qiuyuan. Danjin + Roccia is also a possible pairing where Roccia moves to the third slot.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Mornye should only be used alongside Lynae, Aero Rover should only be used alongside Ciaccona.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Mornye is only best with Lynae on the team.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Recommended Pairings
Lynae and Mornye are used together: Lynae provides general buffs and personal damage while Mornye amplifies All-Type DMG and boosts Tune Break rate for Yangyang: Xuanling.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Start with Suisui to build her Forte and cast Resonance Liberation, switch to Chisa for a full Basic Attack string and Resonance Liberation, then enter on Yangyang: Xuanling via Intro and hold Heavy Attack until her Forte depletes.
Main DPS
Build the rotation here.
Buffer / Sub-DPS
Buff the damage window before handing off.
Support / Opener
Open the rotation and sustain the team.
Rotation Note
Open with Mornye and Denia to stack Tune Strain - Shifting and Mindlock, then hand the field to Qingxiao for her Heavy Attack and Ephemeral Transcendence window.
Origin Calculus
Basic Attack
Perform up to 4 consecutive attacks, dealing Spectro DMG. Each hit generates 1 Collapsed Core.
Heavy Attack
Hold the Normal Attack Button to enter Unbound Form, which consumes STA continuously. While in this form, Shorekeeper will:
- Generate a segment of Deductive Data every second;
- Automatically collect nearby plant collectibles.
Using up all STA or actions such as casting Basic Attack will end the Unbound Form and deal Spectro DMG to the target. Each accumulated segment of Deductive Data will convert into a segment of Empirical Data and generate a Collapsed Core.
Mid-air Attack
Consume STA to perform a Plunging Attack. Each hit generates 1 Collapsed Core. Quickly Press the Normal Attack Button after the Plunging Attack to perform Basic Attack Stage 2.
Dodge Counter
Press the Normal Attack Button after a successful Dodge to attack a target, dealing Spectro DMG.
Chaos Theory
Restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. Follow up with Basic Attack in time to start the Basic Attack cycle from Stage 2.
Can be performed in mid-air.
Astral Chord
Flare Star Butterfly
Hitting a target with a Normal Attack generates a Collapsed Core, which transforms into a Flare Star Butterfly after 6s. Flare Star Butterflies automatically track and attack a target, dealing Spectro DMG. If there are already 5 Collapsed Cores, Shorekeeper's next Basic Attack hit will instantly convert a Collapsed Core into a Flare Star Butterfly.
Illation
When Shorekeeper has 5 segments of Empirical Data, casting Heavy Attack will consume all segments to pull in nearby targets, dealing Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies.
Transmutation
When Shorekeeper has 5 segments of Empirical Data, casting Mid-air Attack will consume all segments to deal Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Quickly press the Normal Attack Button afterward to perform Basic Attack Stage 2.
Empirical Data
Shorekeeper can hold up to 5 segments of Empirical Data.
- Obtain 1 segment of Empirical Data when Basic Attack Stage 1, 2, or 4 hits a target.
- Obtain 2 segments of Empirical Data when Basic Attack Stage 3 hits a target.
- Obtain 1 segment of Empirical Data when Mid-air Attack hits a target.
- Obtain 1 segment of Empirical Data when Dodge Counter hits a target.
End Loop
Outer Stellarealm
Generate the Outer Stellarealm to restore HP for all party members within its effective range continuously. This effect can be triggered once every 3s.
Inner Stellarealm
When a party member uses Intro Skill within the Outer Stellarealm, it evolves into the Inner Stellarealm. Within the effective range of the Inner Stellarealm, for every 0.2% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. Rate, up to 12.5%.
Inner Stellarealm has all the effects of the Outer Stellarealm.
Supernal Stellarealm
When a party member uses Intro Skill within the Inner Stellarealm, it evolves into the Supernal Stellarealm. Within the effective range of the Supernal Stellarealm, for every 0.1% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. DMG, up to 25%.
Supernal Stellarealm has all the effects of the Inner Stellarealm.
Proof of Existence
Enlightenment
Shorekeeper appears to restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. This is considered Resonance Skill DMG.
Discernment
When a Supernal Stellarealm is generated, Shorekeeper's first Intro Skill triggered in its duration will be replaced with Intro Skill Discernment. Casting Discernment ends the current Stellarealm, restores HP for all nearby party members, and deals Spectro DMG to the targets. This attack is guaranteed to be a Critical Hit dealing Resonance Liberation DMG. The Intro Skill Discernment can only be triggered once each time a Supernal Stellarealm is generated.
Inherent Skills
Life Entwined
When a Resonator other than Shorekeeper takes a fatal blow, they will not be knocked out and will instead be healed for 50% of Shorekeeper's HP while Shorekeeper loses the same amount of HP. Shorekeeper's HP will not go below 1 from this effect. This effect can be triggered once every 10 minutes.
Self Gravitation
When the Resonator on the field is within the effective range of a Stellarealm, Shorekeeper's Energy Regen increases by 10%, and Rover's Energy Regen also increases by 10% if Rover is on the team.
Binary Butterfly
Shorekeeper summons 1 Flare Star Butterfly and 1 Dim Star Butterfly to circle the Resonator on the field for up to 30s, granting the following effects:
- If the Resonator on the field is hit or launched, tapping the Dodge Button allows the Resonator to immediately recover from the interruption, triggering a successful Dodge. The Resonator launched in the air can land on the ground standing if they are close to the ground. This effect can be triggered up to 5 time(s).
- All nearby party members' DMG is Amplified by 15%.
Rectifier
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Resonance Chain
-
Sequence 1: Unspoken Conjecture
The Stellarealms generated by Resonance Liberation End Loop gain the following enhancements:
- The effective range of the healing and buffs is extended by 150%
- The duration is extended by 10s.
- Casting Intro Skill Discernment no longer ends the existing Stellarealm.
-
Sequence 2: Night's Gift and Refusal
The Outer Stellarealm now increases the ATK of all nearby party members by 40%.
-
Sequence 3: Infinity Awaits Me
Casting Resonance Liberation End Loop grants Shorekeeper 20 Concerto Energy. This effect can be triggered once every 25s.
-
Sequence 4: Overflowing Quietude
Gain 70% additional Healing Bonus when casting Resonance Skill Chaos Theory.
-
Sequence 5: Echoes in Silence
Extend the ranges of the pulling effect of Basic Attack Stage 3 by 50% and Illation by 30%.
-
Sequence 6: To the New World
Increase the DMG Multiplier of Intro Skill Discernment by 42%. Casting Intro Skill Discernment increases Shorekeeper's Crit. DMG by 500%.
Kit text from the official Wuthering Waves guide by Kuro Games.
◇ Frequently Asked Questions
What element is Shorekeeper?
Shorekeeper is a Spectro element resonator in Wuthering Waves.
What weapon does Shorekeeper use?
Shorekeeper uses a Rectifier in Wuthering Waves.
What rarity is Shorekeeper?
Shorekeeper is a 5-star resonator in Wuthering Waves.
What role does Shorekeeper play?
Shorekeeper serves as: Support and Healer, Traction, DMG Amplification.
When was Shorekeeper released?
Shorekeeper was released on 29 September 2024.
What is Shorekeeper's signature weapon?
Shorekeeper's signature weapon is Stellar Symphony.